The second journey: Attack ships on fire off the shoulder of Orion

This is the story about my second exploration journey in Elite Dangerous. Read more after the break.

Between journey 1 and 2: Power Play

As recounted in the description of my first exploration journey, I had travelled in a decently equipped Asp Explorer. For the next journey, though, I wanted to improve some of the modules, most importantly I wanted a class A frame shift drive so that I would be able to make longer hyperspace jumps. To earn the necessary credits, I decided to check out how Power Play works.

The first journey: Dipping my toes

As mentioned in the conclusion of the previous post, space exploration in Elite: Dangerous has fired my imagination and my space romantic spirit. Abandoning all restraints, I have decided to celebrate my career as a galactic explorer as fully as possible - for my own enjoyment if not for anyone else's - by creating documentaries of each of my trips. Let's see where this leads.

I would like to begin the series with a brief report of my first journey, where I dip my toes into the space-cold waters of the galactic unknown. The goals: Leave the bubble of inhabited space, sniff the galactic wind, maybe find an unclaimed star and try to make it back alive to report the sights. Also, earn a few credits :-)

Elite: Dangerous - First impressions

A few months ago, Elite: Dangerous (or ED for short) came out for the Mac. I immediately bought the game, for old time's sake (I have been playing both the original Elite on the C64 and Frontier on the PC) and because it promised to be a playable game - as opposed to the perpetual alpha status that Star Citizen has been in now for years! After the break, I try to give a few of my first impressions from the time when I started to play the game, together with a summary of what ED means to me now after having played the game for a bit over 3 months.

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Little Go 1.2.0 released

Yesterday Little Go 1.2.0 has been published on the App Store. This is a major new feature release that took fully 9 months to complete - in the end the release was dragging out for much longer than intended due to stability issues with the new iPhone 6+ user interface design. Hopefully I nailed all those pesky bugs.

This time I won't bore anyone with a repetition of the changes that are in the release. You can either read the App Store update notes or hop over to the GitHub release page to see the changelog.

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