Little Go 1.1.1 has been released to the App Store yesterday. This version contains an urgent fix for a crash that sometimes occurs while a stone is dragged around the board (#242). The crash was clearly affecting a lot of people because after merely 3 days I had already received over 400 crash reports - almost double the amount of reports that were sent over the last 6 months.
Fortunately, the crash reports clearly showed me where the crash was happening, and why (initializing an
NSArray with a nil object). Unfortunately, the actual root cause that leads to the error condition did not became clear, even after several hours of detailed analysis. Due to the urgency of the problem, in the end I had to implement and ship a quick&dirty fix. I am not proud of this, but at least it seems to be effective: Now that the bugfix release is live on the App Store the crash reports have stopped pouring in.