Little Go project page has moved to GitHub Pages

Posted on: Sat, 20 Apr 2013 21:38 By: patrick

The project page for Little Go has moved to http://littlego.herzbube.ch/. The new site is hosted by GitHub Pages, accordingly the site source files can be found in this gh-pages branch. The only resources for the Little Go project that are still on my private server are the third-party software tar balls required to build Little Go.

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Little Go 0.10.0 released

Posted on: Wed, 06 Mar 2013 23:10 By: patrick

As of this morning, a new version of Little Go (v0.10.0) is available in the App Store.

A lot of work has gone into this feature release: Almost three months, much more time than I had originally anticipated. The biggest chunk was spent on adding the function for viewing board positions for moves played earlier during the game. The main problem I had here was designing the user interface: On the iPhone I had to add UI elements to an already crowded screen, and on the iPad I gave myself the challenge of revamping the entire "Play" tab.

Another thing that kept me busy were the graphic design changes: Adding artwork for the Go stones, and adding a wooden background to the Go board. With these changes the app suddenly looks much more attractive, which I find very satisfying because usually I am such a nil when it comes to polishing up a purely-functional UI.

No single release in the history of the project has more changes than v0.10.0, both visible to the end user and technically under the hood. On the one hand this is good because it tells me that the code is still malleable, on the other hand I am a bit nervous because many changes usually also means many new bugs. Let's hope that it doesn't get too bad.

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Resuming apps on login vs. the quarantine flag

Posted on: Fri, 15 Feb 2013 23:40 By: patrick

This is the workflow Apple envisioned when they introduced the annoying quarantine flag back in the days of Mac OS X 10.4:

  1. User A downloads an archive (.dmg, .tar.gz, etc.) from the Internet. The system applies the quarantine flag to the archive file.
  2. User A extracts an application from the archive and places it into /Applications. The system infects the app bundle passes the quarantine flag on to the app bundle.
  3. User A launches the application. The system warns about the unsafe origin of the app.
  4. User A confirms that the app is safe to use. The system clears the quarantine flag. Problem solved.

Unfortunately, my workflow is slightly different: Click the "Read more" link to see what the problem is.

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python-aprmd5 0.2.1 released

Posted on: Tue, 05 Feb 2013 23:42 By: patrick

python-aprmd5 0.2.1 has no functional changes, it just includes a patch for a more comfortable build without having to manually edit setup.py. The patch was contributed by Juan A. Diaz - thanks Juan!

I took this opportunity to move the project to GitHub. A small project page stub remains here on herzbube.ch that lets me host the source distribution tar balls for each release.

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Humor is controversial

Posted on: Fri, 25 Jan 2013 14:59 By: patrick

If you like a bit of computer science entertainment, this StackOverflow question has a humorous treatment of a very real world problem that I am sure has affected all of us, more or less severely.

And here is a demonstration how a light-hearted subject will always be turned into a controversy by people that are just too focused. What a pity.

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Little Go 0.9.2 released

Posted on: Fri, 04 Jan 2013 15:30 By: patrick

The newest bugfix release 0.9.2 for Little Go has finally been released on the App Store last night. It took a bit longer than originally expected because I didn't manage to submit the binary before Apple closed their iTunes Connect service for the Christmas holiday.

0.9.2 addresses a number of crashing and memory leak issues which should help to further increase stability. As good as this sounds, I am not yet done with bugfixing because I have received reports for a new type of crash. Also I have become aware of a few changes in iOS 6 that make it necessary to revise the strategy for releasing memory when the app receives a memory warning. I don't know yet if I am going to roll these things out in another bugfix release (0.9.3), or if I will incorporate them into the next feature release. The decision largely depends on the feedback I get for 0.9.2.

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Little Go 0.9.1 released

Posted on: Sun, 16 Dec 2012 02:43 By: patrick

The bugfix release 0.9.1 has just gone live on the App Store this morning. It fixes another glitch in the Ko detection routine (the same function I already muddled with for 0.8.1). Get the newest sources from GitHub.

Unfortunately 0.9.2 is already in the works: The new crash reporting feature in 0.9.0 has led to over 80 crashes being reported in only a few days. As sad as it is to see that the app I am sweating over is not as perfect as I would have liked it to be, it is still a good thing to see those bugs finally coming out into the open so that I can squash them. It also proves that adding both a crash reporting and a general in-app bug reporting feature in 0.9.0 was well worth the effort. If I ever start another iOS app project I will certainly launch the app with both of these QA features already in place.

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Little Go 0.9.0 released

Posted on: Thu, 06 Dec 2012 03:23 By: patrick

Little Go 0.9.0 has just been released to the App Store. The source code for the new version is available directly from GitHub.

The main feature of the release is that there are three new profile settings that provide much improved control over the computer player's playing strength. The other major focus has been on QA stuff: You can now choose to send a crash report if the app crashes, and you can send a bug report with attached diagnostics information at any time. Last but not least there have also been a number of bugfixes; the most important improvement probably is that the game is now saved after each move instead of only when the app is suspended. A crash should now be merely annoying instead of causing catastrophic data loss.

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A statement on democracy

Posted on: Sun, 02 Dec 2012 21:10 By: patrick

"Voting is almost never a way to reach consensus. Rather, it acknowledges that consensus has not been reached and side-steps further constructive attempts to reach it."

-- Stefano Zacchiroli, Debian project leader (original post)

This statement is a beautiful summary of one of the big misconceptions about what democracy truly is! Click the "Read more" link if you want to see my personal comments. For once in this post I am not talking about technical stuff...

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