Little Go 0.11.1 released

Little Go 0.11.1 has made it into the App Store yesterday. I decided to make this bugfix release now, and not wait another month for 0.12.0, so that I could get the fix for a very annoying bug out to "my" users. The full story can be found on the GitHub issue tracker.

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Damon Lindelof getting close to the brink

A long time ago I decided that I would never ever watch another movie directed by Roland Emmerich. Not every movie on my menu must be super quality, plain good entertainment is usually OK, and sometimes I even enjoy to see trash films. But I always felt insulted by the stuff made by Emmerich because he seems to assume that the viewers of his movies (e.g. me) are dumbasses that are happy to see explosions, and never mind the story. So these days Emmerich movies are a no-go for me.

A few days ago I saw Star Trek Into Darkness. After maybe half the movie had passed, I felt how I got angrier and angrier at all the stupid mistakes in the story, until in the end I had to say: What a dumb movie! Then I happened to see the writing credits, and everything became clear: Damon Lindelof has done it again. As a writer this guy just seems to be abysmal, and now he is getting reeeeally close to the brink of my Emmerich hole...

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Little Go 0.11.0 released

Little Go 0.11.0 has been published on the App Store on April 23 2013, almost 4 weeks ago. For some reason I completely forgot to write this announcement, and I also forgot to update the master and develop branches on GitHub. I just fixed this a few minutes ago...

For iPhone users this new release finally brings the long-awaited zooming feature, making it much easier to place stones on large boards. iPad users can also zoom, but this is of much less value, except maybe for the iPad Mini. It is now also possible to display move numbers and coordinate labels, things I originally planned to implement much sooner, but somehow there was always stuff to code that seemed to be more important. So in the end I am not sure how important these two features really are, but they are at least a nice graphical addition to the UI.

Something of which I am sure that it is very useful is the new ability to export and import .sgf files to/from other apps such as Mail or DropBox. Working on these features prompted me to propose this draft of a UTI specification for the .sgf file format, but so far the announcement on the sgf-std mailing list has not received any responses. Ah well, it's probably not the most important thing in the world ☺.

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Little Go project page has moved to GitHub Pages

The project page for Little Go has moved to http://littlego.herzbube.ch/. The new site is hosted by GitHub Pages, accordingly the site source files can be found in this gh-pages branch. The only resources for the Little Go project that are still on my private server are the third-party software tar balls required to build Little Go.

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Little Go 0.10.0 released

As of this morning, a new version of Little Go (v0.10.0) is available in the App Store.

A lot of work has gone into this feature release: Almost three months, much more time than I had originally anticipated. The biggest chunk was spent on adding the function for viewing board positions for moves played earlier during the game. The main problem I had here was designing the user interface: On the iPhone I had to add UI elements to an already crowded screen, and on the iPad I gave myself the challenge of revamping the entire "Play" tab.

Another thing that kept me busy were the graphic design changes: Adding artwork for the Go stones, and adding a wooden background to the Go board. With these changes the app suddenly looks much more attractive, which I find very satisfying because usually I am such a nil when it comes to polishing up a purely-functional UI.

No single release in the history of the project has more changes than v0.10.0, both visible to the end user and technically under the hood. On the one hand this is good because it tells me that the code is still malleable, on the other hand I am a bit nervous because many changes usually also means many new bugs. Let's hope that it doesn't get too bad.

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