Today Little Go 0.7 has finally been released on the App Store. Although the app was initially rejected by Apple's review team, I was quickly able to point out why the reason given was clearly wrong. Although I am happy that the app is in the store now, I am still a bit peeved at how arbitrary the rejection seemed to be - it almost looked as if the reviewer hadn't even bothered to launch the app a single time.
I just had a blast watching a couple of old PC demos. Get the demos, download your favourite DOSBox wrapper (on Mac OS X I absolutely adore Boxer) and enjoy:
2½ years after the first version I have finally managed to release dgsmonX 0.2. Unfortunately I had to drop PowerPC support for the new version, but on the bright side the app now displays its status item using an icon, and it no longer requires users to enter their password because it uses the Dragon Go Server's
More information can be found in the
ChangeLog available from the project page.
Despite the original plan to focus on stability, a few things that could also be seen as features have managed to creep into the new beta release of Little Go. Of course, if you ask me I will say that those feature-like things in reality are bugfixes ☺ that were necessary to make Little Go ready for the App Store. Care for an example? A stone is now displayed immediately when you touch the board with your fingertip - a great improvement in my opinion! Also the mess with GTP engine settings has been finally cleared up, and... wait, why am I writing this?
The new beta build 0.5 of Little Go adds handicap and komi selection to the "New game" view, and even more importantly, there is now a proper scoring feature available that calculates an accurate territory score and lets you mark stone groups as dead or alive.
After many months of slow but steady development my newest pet project Little Go has now reached a state where I feel confident enough to post a release note on the front page of herzbube.ch. Little Go is an iPhone app that lets you play the game of Go on your favourite smartphone or on your iPad. You can play against another human, or against the computer.
In September 2009 I started to use greylisting after the spam rate on my main email address had reached an unbelievable 1200 messages per day. Here's the article that describes the event, the reasons why I avoided greylisting for a long time, and why I finally had to give up my resistance.
Last week I tackled another upgrade of Bugzilla on my Debian server. Unfortunately, I found out the hard way that the package that I tried to install (bugzilla3-18.104.22.168-2) was badly broken - I was left with a half-completed installation that simply would not work. I reported the problem but got no response, so I decided to get to the bottom of this and find out what the trouble is.